Une boîte à outils de contrôle modulaire pour le gaming accessible
PlayAbility Adaptive Software n'est pas un seul contrôleur ou une façon prédéfinie de jouer. Ce sont des blocs indépendants que vous combinez comme bon vous semble.
Play With Your Face
Use 46 different facial expressions as game inputs. Smile to jump, raise eyebrows to shoot, open mouth to reload. Each gesture can act as analog control for precise steering and aiming – not just on/off.
Steer With Your Head
Turn your head to control analog sticks, mouse cursor, or trigger buttons. Perfect for steering in racing games, aiming in shooters, or navigating menus hands-free.
Voice Recognition
Trigger any action with spoken words or phrases. Say "reload", "jump", or any custom phrase and PlayAbility presses the key for you. Works in 24 languages.
Cursor With Your Head
Control your mouse cursor using head movements. Browse the web, navigate Windows, and play point-and-click games without touching a mouse. Includes cursor stabilization for precision.
Click Without Clicking
Automatic clicking when your cursor stops moving. Just hover over a target and the click triggers automatically. Customizable timing reduces fatigue and prevents repetitive strain.
Control With Hands
Use hand movements and gestures as inputs. Open palm, closed fist, pinch, punch, or steering wheel motion. Perfect if you have better hand mobility than facial control.
Full Controller Emulation
Create a fully functional virtual Xbox controller. All 15 buttons, analog sticks, triggers, and D-pad available. Games see PlayAbility as a standard controller – compatible with any game.
Combine Your Devices
Merge multiple controllers, adaptive devices, joysticks, and pedals into one unified virtual controller. Mix and match any input devices – games see only one controller.
Map Anything to Anything
Reassign any input to any output. Face gesture to gamepad button, voice to keyboard key, mouse to trigger, gamepad to keyboard – any combination works.
Combine Inputs
Configure multiple input sources to trigger the same action using AND/OR logic. Require smile AND shift key together, or allow either voice OR gesture to activate the same output.
Multi-Key Outputs
Trigger multiple keys simultaneously with a single input. One smile executes Ctrl+Shift+S, one eyebrow raise triggers Alt+Tab. Perfect for gaming combos and productivity shortcuts.
Choose Your Behavior
Control exactly how each mapping behaves. Hold, toggle, short press, long press, or double press – pick the perfect mode for each action.
Visual Buttons
Create your own buttons on the screen. Click or hover over transparent overlay buttons to trigger gamepad, keyboard, and mouse actions without leaving your game.
Ready-to-Use Configurations
Start with 12+ built-in templates for different games and uses. Save unlimited custom profiles, switch instantly, and share with the community.
All Platforms
Play on PlayStation 5, Xbox, and Nintendo Switch (1 & 2) via Remote Play or Raspberry Pi adapter. Your custom controls work on virtually any platform.
Windows & Linux
PlayAbility runs natively on Linux in addition to Windows. Same features, same interface, more freedom.
Let Chat Play
Allow Twitch viewers to trigger game inputs through chat commands using Twitchat integration. Crowd-play or let your community assist you in-game.
MCP Server
Connect AI assistants like Claude to control PlayAbility through the Model Context Protocol. Let AI help create mappings, adjust settings, or control your game through conversation.
Head Tracking Protocol
Send head tracking data to flight simulators and racing games via OpenTrack. Compatible with Microsoft Flight Simulator, DCS World, and more.
Raspberry Pi & 8BitDo
Connect to Raspberry Pi Pico W for Bluetooth control of Xbox Adaptive Controller, PC, or Nintendo Switch. Also supports 8BitDo controllers.
Smooth Movements
No more involuntary shaking. Advanced OneEuroFilter algorithm smooths your mouse movements in real-time for precise navigation, without adding latency.
Smart Detection
Require multiple detections, facing camera, or time-based holds before activating. Prevent false positives from involuntary movements.